Showing posts with label pulp. Show all posts
Showing posts with label pulp. Show all posts
3.25.2014
Sketches
These are some things I've done recently as proof I'm not dead. The color one I did tonight in an hour.
eth.
7.15.2013
Buggin' Out - Nashville Scene illo
Here's an illo I did for the Nashville Scene last week with Art Director Elizabeth Jones, who was phenomenal to work with. It was a busy week but I know I couldn't pass up an opportunity to do something like this. Too much fun. Here's the a link to the article that it was for!
Also, I've been thinking about doing some livestreaming a lot lately. It seems like a great way to connect with other artists as well as to talk about process and share information. So I may post something about that soon!
eth.
3.13.2013
space
I feel super rusty. I haven't been painting for myself enough lately.
Started doing this 1950's sci fi stuff and I haven't quite figured out how to address this subject matter completely yet. The source is so simplistic and elegant I really don't want to trample on it or leave out things that I feel like are important.
Tricky.
eth.
7.25.2012
pulp sci fi sky
Hey everybody, I'm finally getting back to being able to make work after a particularly busy last week and I've been wanting to add some new work to my portfolio that deals more in specific genres, like science fiction, while embracing what I love visually about those genres. And so, this came about.
Originally I just wanted to do something with lots of atmosphere that embraced the look of old pulp science fiction art like that of Frank R. Paul. This is a far cry from Paul's work but I am in love with the bold graphic yellow backgrounds of those old covers and was interested to see if I could adapt it to a more contemporary look. Anyways, this is what happens after I tinker with it for a bit.
This second image is a sketch that I did when the idea for the coral hive trees struck me. I quite often find myself coming up with ideas purely because of the way I imagine light would interact with it. Shape is, of course, extremely important, but sometimes I just want to see color shifts.
I'm really interested in exploring more of this pulp material to see how one could adapt monsters from that era so they would fit into a present day sci-fi horror film! Soon to come...
eth.
Originally I just wanted to do something with lots of atmosphere that embraced the look of old pulp science fiction art like that of Frank R. Paul. This is a far cry from Paul's work but I am in love with the bold graphic yellow backgrounds of those old covers and was interested to see if I could adapt it to a more contemporary look. Anyways, this is what happens after I tinker with it for a bit.
1.5 hours in PainterX.
I'm really interested in exploring more of this pulp material to see how one could adapt monsters from that era so they would fit into a present day sci-fi horror film! Soon to come...
eth.
7.11.2012
MK12 concept art
I've had a very busy recent few weeks, partially because of my current internship as a concept artist at MK12! It's a fantastic Kansas City-based studio full of very smart, very talented people that do some awesome work. Definitely do take a look at their new reel if you want to be just plain visually inspired. It's all wonderfully bold, graphic and sharp. They have a great sensitivity toward the use of color in their work that can't be beat!
What I have been doing there has absolutely nothing to do with those pieces though, I am a part of a new short film project that they're working on that I've had the pleasure of doing concept art for.
Here are a handful of images I'm allowed to share for the time being.
You can see more of how they work and what they do, as well as these images on their blog.
Thanks for taking a look, more things to come...
eth.
Posted by
sketcheth
@
6:41 PM
Labels:
concept art,
digital painting,
environment,
futurist,
MK12,
mod,
pulp,
sci-fi,
tiki
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